Gameplay Journal #2
The game I played this week is The Forest, a survival/adventure type game. It was made in Unity, a game engine that has been used to make a wide variety of games. The reading states, “At its heart, the game engine is also a particular way of organizing the structure of computer game software; this
structure separates execution of core functionality by the game engine from the creative assets that define the play space or “content” of a specific game title (Lowood 204).” Unity is very adaptable, so creators have endless possibilities to create the kind of game they want. The Unity engine is used to power hundreds of games, and can render game environments in both 2D and 3D space.
I think Unity’s asset store is the biggest way it allows people to modify game environments. I’ve used Unity to make games before, and I thought it was fairly accessible and easy to learn to use. Having access to the asset store and the Unity documentation (a ‘manual’ of scripting references) was definitely a big help in learning how to make games. The store is accessible from within the engine, and contains both free and paid content created by Unity and by other people that can be downloaded and used in a new game project. Unity also has a great community, and offers free tutorial projects and lessons that teach new people how the engine works and what it’s capable of. With Unity, game designers have been able to create immersive and interactive worlds for their players to explore.
https://www.youtube.com/watch?v=TLu1bScP4Fk
Citations
Lowood, Henry. Debugging Game History : A Critical Lexicon. The MIT Press, 2016.